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DIGITAL GAMES RESEARCH

The interdisciplinary research group “Digital Games Research” investigates the multifaceted impact of digital games on society, culture, and the economy. This group focuses on the evolving role of digital games as a medium for entertainment, education, and social interaction. Key research areas include game design, player behavior, the integration of virtual and augmented reality, and the influence of digital games on cognitive development and social dynamics.

The group also explores the economic impact of the gaming industry and the potential of games to address social and educational challenges. By producing cutting-edge research, this group aims to advance understanding of digital games as both a cultural artifact and a powerful tool for innovation and learning.

This research direction is aligned with SDG 4 “Quality Education”, as it explores the use of digital games as innovative tools for learning and skill development. It also connects with SDG 9 “Industry, Innovation, and Infrastructure”.

 

RESEARCH TEAM

Research coordinator: Mg. Anete Bērza, program director “Computer Game Design”.

Anete Bērza

Anete is an active researcher in the field of digital game design and project management, with a special focus on the application of Agile approaches in education and the creative industries. Her scientific interests include game-based learning methods, the effectiveness of educational games in skills acquisition, as well as sustainable and ethically responsible practices in game development.

She is involved in research focused on the use of digital solutions in education and develops innovative approaches to acquiring project management skills in the context of game design. Anete actively participates in conferences and develops scientific cooperation between academia and the game industry.

E-pasts: anete.berza@eka.edu.lv

ORCID: https://orcid.org/0009-0002-9184-4040
 

Researchers

  • MEng., Andrejs Birzgals, lecturer, EKA University of Applied Sciences (Latvia), SIA "SENSORA" – founder
  • MS Jāzeps Rutkis, lecturer, EKA University of Applied Sciences (Latvia), Member of the Board of the Latvian Game Developers Association,  SIA Bird Pals – CEO, SIA "Latvijas mobilais telefons" - Senior Software Development Engineer
  • Mareks Miķelsons, lecturer, EKA University of Applied Sciences (Latvia), Ministry of Economics of the Republic of Latvia
  • Andris Aleksandrs Priedītis, lecturer, EKA University of Applied Sciences (Latvia)
  • Adam Mayes, Copenhagen Academy of Digitals arts, head of education (Denmark)
  • Mg. Carlo Tuzza, Link Campus University, lecturer (Italy)


CONFORMITY WITH THE OBJECTIVES SET OUT IN THE NATIONAL+ STRATEGIC DOCUMENTS

 

OUTCOMES

Research papers:

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Related projects:

 

RESEARCH DISSEMINATION & IMPACT

  • 2026/04/22-23 Rutkis J. Review of the Latvian Game Industry in the Baltic Context.  International Scientific Conference "Emerging Trends in Economics, Culture and Humanities" (etECH2026), Riga, Latvia.
  • 2026/04/22-23 Bērza A. The Impact of Game-Based Learning on Motivation and Knowledge Acquisition in Agile Methodology Training. International Scientific Conference "Emerging Trends in Economics, Culture and Humanities" (etECH2026), Riga, Latvia.
  • 2026/04/22-23 Birzgals A. The Role and Analysis of Physical Evidence in Cybercrime Investigations. International Scientific Conference "Emerging Trends in Economics, Culture and Humanities" (etECH2026), Riga, Latvia.
  • 2026/04/22-23 Birzgals A. Superposition Technology Application in Interactive Manual Therapy Training Systems. International Scientific Conference "Emerging Trends in Economics, Culture and Humanities" (etECH2026), Riga, Latvia.
  • 2026/04/22-23 Priedītis A.A. Rise of the Metagame: Situating Modern Video Game Structures in Aesthetic Framework.  International Scientific Conference "Emerging Trends in Economics, Culture and Humanities" (etECH2026), Riga, Latvia.
  • 2026/04/22-23 Čukova A. When Virtual Reality Becomes Too Real: How Ethically Appropriate Is Violence in VR Games. International Scientific Conference "Emerging Trends in Economics, Culture and Humanities" (etECH2026), Riga, Latvia.
  • 2026/04/22-23 Šteinbergs A., Bērza A. From Competence Framework to Playable Missions: A Latvia Case of GreenComp and Climate Literacy in Gamified Digital Escape Rooms. International Scientific Conference "Emerging Trends in Economics, Culture and Humanities" (etECH2026), Riga, Latvia.
  • 2025/11/20-21 Bērza A. Gamification Approach in Teaching Scrum for Culture Project Management – 16th International Creativity and Culture Conference, Lithuania.
  • 2024/01/08 Ksenija Milča. Latvijas Radio 3 programme “Kāpēc dizains?” (Why design?)”. Discussion on digital games and design „Digitālās spēles un dizains”. https://klasika.lsm.lv/lv/raksts/kapec-dizains/digitalas-speles-un-dizains.a186382/
  • 2023/10/25 Ksenija Milča. Latvijas Radio discussion on Latvian products and achievements in the global market. Latvian Radio researching video game development in Latvia “ Kādi ir latviešu ražojumi un sasniegumi globālajā tirgū? Latvijas Radio pēta videospēļu izstrādi Latvijā”. https://www.lsm.lv/raksts/dzive--stils/tehnologijas-un-zinatne/25.10.2023kadi-ir-latviesu-razojumi-un-sasniegumi-globalaja-tirgu-latvijas-radio-peta-videospeluizstradilatvija.a529033/?utm_source=lsm&utm_medium=theme&utm_campaign=theme#6
  • 2022/10/08 News portal DELFI published an opinion publication by Andrejs Birzgalis, lecturer of the EKA study programme "Computer Game Design and Graphics", on the profession of a game developer and market opportunities. https://www.delfi.lv/a/54822146

 

Other activities:

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  • COLLABORATION WITH INDUSTRY & ACADEMIA & PUBLIC SECTOR & NGOs

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    LECTURE ON FINTECH TRENDS

    07.07.2026.

    Guest lecture on innovation in the financial sector and fintech trends. A guest lecture titled “Innovation in the Financial Sector: Fintech Trends and Development Opportunities” was held...

    LIBRARY WORKING HOURS

    25.06.2026.

    Day. Working hours. Monday. 9:00 – 17:00. Tuesday. 9:00 – 17:00. Wednesday. 9:00 – 17:00. Thursday. 9:00...

    CHANGES IN WORKING HOURS

    15.06.2026.

    We inform you about the academic schedule at the EKA University of Applied Sciences prior to the Līgo holiday:. June 22, 2026 (Monday) – holiday. There will be no classes, as this day is being...

    “INVENTIO 2026” REVIEW

    04.06.2026.

    STUDENT RESEARCH ACTIVITIES: INVENTIO 2026 On 29 and 30 May 2026, the EKA University of Applied Sciences, in cooperation with Alberta College, organised the International Scientific Practical Student...

    LECTURE ON ECONOMICS

    19.05.2026.

    On May 14, students of the Business Economics and Marketing study programmes at EKA University of Applied Sciences attended a guest lecture by Erlands Krongorns, Leading Economist at Latvijas Banka.. The...

    "HOW TO ACHIEVE MORE?"

    28.04.2026.

    Professional Development Seminar for Faculty and Students: "How to Achieve More?". April 29, 2026 | 2:20–5:00 p.m. | Room 303. Part 1 (55 min). “I know! I can! I do! — how not to give...

    GUEST LECTURE DURING IAW

    28.04.2026.

    As part of International Academic Week (IAW 2026) at EKA University of Applied Sciences, students of the study programme Business Economics had the opportunity to attend a guest lecture.. Sincere thanks...

    STUDENTS VISIT SIA SILJA

    10.04.2026.

    Business Administration and Marketing students visit SIA SILJA and the Business Embassy. In April, Business Administration and Marketing students, together with Program Director Inga Shina, visited the...

    STUDENTS VISIT SIA AITRADE

    09.04.2026.

    To give students the opportunity to participate in real projects and collaborate with companies, this semester marketing students will develop marketing plans for SIA AITRADE and then present them to the...

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